Sporeling

Sporeling Tactics

Sporelings use their False Appearance to act as mines. They wait for their prey to come close enough for them to activate their Spore Bombs and kill the target.

They are not intelligent and act out of instinct.

If in trouble, the Sporelings will focus on using their Siphoning Touch to heal themselves.

Sporelings cannot coordinate themselves to attack the same target. They don't understand the concept of magic and will not actively target magic users to break their concentration, but they won't stop using their Siphoning Touch when a target is unconscious if the Sporeling is missing more than half its HP.

Dragon Stew

Sporeling
TINY PLANT

Sprelings are tiny fungi that feed on unsuspecting creatures. Though they are not inherently malicious, their poison is extremely deadly. Many unsuspecting adventurers have fallen into their trap after mistakign them for ordinary mushrooms.

Armor Class: 14

Initiative: -2 (8)

Hit Points: 26 [4d4+16]

Speed: 20 ft.

Challenge: 1/2 (XP 100; PB +2)
    MOD SAVE
STR 10 +0 +0
DEX 6 -2 -2
CON 18 +4 +4
    MOD SAVE
INT 1 -5 -5
WIS 12 +1 +1
CHA 1 -5 -5

Immunities: Poison

Senses: Blindsight 30 ft. (blind beyond this radius), Passive Perception 11

Languages: None


Traits

False Appearance. While the sporeling remains motionless, it is indisttinguishable from an ordinary fungus.

Spore Bomb. Each time it receives any piercing or bludgeoning damage, the sporeling releases a spore cloud. Creatures within a 5-foot radius must make a DC 14 Constitution saving throw or take 3 ( 1d6 ) poison damage.


Actions

Multiattack. The sporeling makes 2 Siphoning Touch attacks. Siphoning Touch. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 3 ( 1d6 ) necrotic damage. The Sporeling then heals for half the damage inflicted on the target.


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