Speed Domain
In speed and skill there is power, and your faith gives you incredible quickness and agility. Eventually you become the master of time itself.
| Cleric Level | Spells |
|---|---|
| 3rd | Expeditious Retreat, Feather Fall, Blur, Web |
| 5th | Haste, Slow Spell |
| 7th | Conjure Minor Elementals, Dimension Door |
| 9th | Hold Monster, Teleportation Circle |
Level 3: Celerity in Thought and Action
Your speed increases by 5 feet, and you gain proficiency in the Acrobatics and Insight skills.
Level 3: Burst of Speed
You can use your Channel Divinity to grant yourself or another creature greater speed. By using an action to touch a creature, the target adds 10 feet to its base speed. It also gains the benefit of a bless spell, but only on attacks and saving throws that rely on Dexterity. This lasts a number of rounds equal to 3 + your Wisdom modifier.
Level 6: Quickness of the Gods
Your movement speed increases by another 5 feet. Also, as a reaction or a bonus action, you can increase your Dexterity score by 10 until the end of the current turn. You can do this a number of times equal to your Wisdom modifier (minimum of 1). All uses recharge after you complete a long rest. This bonus can be used in all cases except your attacks.
Level 8: Divine Strike
You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.
Level 17: Time Stop
You can use your Channel Divinity to stop the flow of time. The effect is identical to the time stop spell; you can take 3 turns in a row when the effect is triggered. You must complete a long rest before using this ability again.

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