Sonic Boom
3rd-level transmutation
Casting time: 1 action
Range: 60 feet
Target: Each creature passed through in a 60 foot line
Components: V S
Duration: Instantaneous
Classes: Wizard, Sorcerer, Artificer, Paladin
Subclasses: --
Electric energy forms around you as you dash forward at incredible speed. As part of this spell you move in a line to an unoccupied space that you can see within range. Your movement doesn't provoke opportunity attacks, you are immune to difficult terrain and can pass over gaps providing you end your turn on solid land. While traveling in this way you are able to pass through creatures. Whenever you pass through a creature they take 3d8 thunder damage and must make a Constitution saving throw. On a failed save, they are also deafened unti the end of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, teh damage increases by 1d8 for each slot above 3rd.
Electric energy forms around you as you dash forward at incredible speed. As part of this spell you move in a line to an unoccupied space that you can see within range. Your movement doesn't provoke opportunity attacks, you are immune to difficult terrain and can pass over gaps providing you end your turn on solid land. While traveling in this way you are able to pass through creatures. Whenever you pass through a creature they take 3d8 thunder damage and must make a Constitution saving throw. On a failed save, they are also deafened unti the end of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, teh damage increases by 1d8 for each slot above 3rd.
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