Sonic Boom

3rd-level transmutation   Casting time: 1 action   Range: 60 feet   Target: Each creature passed through in a 60 foot line   Components: V S   Duration: Instantaneous   Classes: Wizard, Sorcerer, Artificer, Paladin   Subclasses: --  
Electric energy forms around you as you dash forward at incredible speed. As part of this spell you move in a line to an unoccupied space that you can see within range. Your movement doesn't provoke opportunity attacks, you are immune to difficult terrain and can pass over gaps providing you end your turn on solid land. While traveling in this way you are able to pass through creatures. Whenever you pass through a creature they take 3d8 thunder damage and must make a Constitution saving throw. On a failed save, they are also deafened unti the end of your next turn.
  At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, teh damage increases by 1d8 for each slot above 3rd.  

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