Skull Servant

2nd-level necromancy (ritual)   Casting time: 1 hour   Range:10 feet   Target: --   Components: V, S, M (an undamaged skull of a Medium or smaller creature, a Tiny pile of undamaged bones, and two eyeball-sized emeralds worth at least 10 gp apiece that are inserted into the skull’s eye sockets)   Duration: Instantaneous   Classes: Cleric, Warlock, Wizard   Subclasses:  
The spell imbues the skull and bone pile used as the material components with a facsimile of life, causing them to form into a creature that uses the Skull Servant stat block. You determine the servant’s appearance and whether it has two legs or four; your choice has no effect on its game statistics. The servant loses its spark of life and collapses back into a pile of bones when it is reduced to 0 hit points or you cast this spell again.
  The skull servant is an ally to you and your companions. In combat, the servant shares your initiative count, but takes its turns immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
  At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, use the higher level wherever the spell’s level appears in the stat block.  
   

Skull Servant

Tiny undead, neutral
Armor Class: Equal to your spell save DC (natural armor)
Hit Points: 1 (the skull servant has no hit dice)
Speed: 30 feet

STR

4 -3

DEX

16 +3

CON

12 +1

INT

14 +2

WIS

10 +0

CHA

6 -2

Saving Throws: Con +1 plus PB, Int +2 plus PB, Wis +0 plus PB, Cha -2 plus PB
Damage Immunities: necrotic, poison, psychic
Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
Senses: darkvision 60 ft., passive Perception 10
Languages: Speaks, reads, and understands each language you speak
Proficiency Bonus: Equals your bonus

Undead Nature. The skull servant doesn’t require air, food, drink, or sleep.
  Undying Spark (Regains All Expended Uses When You Finish a Long Rest). When the skull servant would be reduced to 0 hit points, it can choose to be reduced to 1 hit point instead. It can use this trait a number of times equal to the spell’s level.
  Telepathic Bond. While the skull servant is within 100 feet of you, you can communicate with it telepathically. Additionally, you can use your action to see through the skull servant’s emerald eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that it has. During this time, you are deaf and blind in regard to your own senses.
  Turn Resistance. If the spell’s level is at least 3, the skull servant is immune to effects that turn undead.
  Necromantic Flight. If the spell’s level is at least 4, the skull servant has a flying speed equal to its walking speed. If the spell’s level is at least 8, the skull servant can hover.
  Weapon Immunity. If the spell’s level is at least 6, the skull servant has immunity to bludgeoning, piercing, and slashing damage from nonmagical attacks.
  Avoidance. If the spell’s level is at least 7, when the skull servant is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
  Truesight. If the spell’s level is at least 9, the skull servant has truesight to a range of 60 feet.

Actions

Bone Jab. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1 piercing damage plus necrotic damage equal to the spell’s level. If the spell’s level is at least 5, the target’s hit point maximum is reduced by an amount equal to the necrotic damage it took from the attack until it finishes a long rest. A creature dies if its hit point maximum is reduced to 0.
  False Collapse. The skull servant collapses into a pile of bones. Until it reconstitutes itself, it is indistinguishable from an inanimate pile of bones, and magic that normally detects the presence of undead fails to detect it. While collapsed, it is prone, its speed is 0 and can’t increase, it has disadvantage on Dexterity saving throws, it can’t take reactions, and the only action it can take is a bonus action to reconstitute itself.

Reactions

Necromantic Channel. When you cast a necromancy spell with a casting time of 1 action, you can have the skull servant use its reaction to allow you to cast the spell from its position. The skull servant must be within 100 feet of you. If the spell requires an attack roll, it uses your spell attack modifier. If the spell has a range of Self, the spell treats the skull servant as the caster.


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