Skull Servant
The spell imbues the skull and bone pile used as the material components with a facsimile of life, causing them to form into a creature that uses the Skull Servant stat block. You determine the servant’s appearance and whether it has two legs or four; your choice has no effect on its game statistics. The servant loses its spark of life and collapses back into a pile of bones when it is reduced to 0 hit points or you cast this spell again.
The skull servant is an ally to you and your companions. In combat, the servant shares your initiative count, but takes its turns immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, use the higher level wherever the spell’s level appears in the stat block.
Skull Servant
STR
4 -3
DEX
16 +3
CON
12 +1
INT
14 +2
WIS
10 +0
CHA
6 -2
Undead Nature. The skull servant doesn’t require
air, food, drink, or sleep.
Undying Spark (Regains All Expended Uses
When You Finish a Long Rest). When the skull
servant would be reduced to 0 hit points, it can
choose to be reduced to 1 hit point instead. It
can use this trait a number of times equal to the
spell’s level.
Telepathic Bond. While the skull servant is within
100 feet of you, you can communicate with it
telepathically. Additionally, you can use your
action to see through the skull servant’s emerald
eyes and hear what it hears until the start of your
next turn, gaining the benefits of any special
senses that it has. During this time, you are deaf
and blind in regard to your own senses.
Turn Resistance. If the spell’s level is at least
3, the skull servant is immune to effects that
turn undead.
Necromantic Flight. If the spell’s level is at least
4, the skull servant has a flying speed equal to its
walking speed. If the spell’s level is at least 8, the
skull servant can hover.
Weapon Immunity. If the spell’s level is at least
6, the skull servant has immunity to bludgeoning,
piercing, and slashing damage from nonmagical
attacks.
Avoidance. If the spell’s level is at least 7, when
the skull servant is subjected to an effect that
allows it to make a saving throw to take only half
damage, it instead takes no damage if it succeeds
on the saving throw.
Truesight. If the spell’s level is at least 9, the skull
servant has truesight to a range of 60 feet.
Actions
Bone Jab. Melee Weapon Attack: your spell attack
modifier to hit, reach 5 ft., one target. Hit: 1
piercing damage plus necrotic damage equal
to the spell’s level. If the spell’s level is at least
5, the target’s hit point maximum is reduced by
an amount equal to the necrotic damage it took
from the attack until it finishes a long rest. A creature
dies if its hit point maximum is reduced to 0.
False Collapse. The skull servant collapses into
a pile of bones. Until it reconstitutes itself, it is
indistinguishable from an inanimate pile of
bones, and magic that normally detects the presence
of undead fails to detect it. While collapsed,
it is prone, its speed is 0 and can’t increase, it has
disadvantage on Dexterity saving throws, it can’t
take reactions, and the only action it can take is a
bonus action to reconstitute itself.
Reactions
Necromantic Channel. When you cast a necromancy spell with a casting time of 1 action, you can have the skull servant use its reaction to allow you to cast the spell from its position. The skull servant must be within 100 feet of you. If the spell requires an attack roll, it uses your spell attack modifier. If the spell has a range of Self, the spell treats the skull servant as the caster.
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