Sickening Radiance
4th-level evocation
Casting time: 1 action
Range: 120 feet
Target: Each creature in a 30-foot-radius within range
Components: V S
Duration: Concentration, up to 10 minutes
Classes: Accursed, Sorcerer, Warlock, Wizard
Subclasses: Artificer (Demolitionist), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Sorcerer (Cursed Existence
Dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range. The light spreads around corners, and it lasts until the spell ends.
When a creature moves into the spell's area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or take 4d10 radiant damage, and it suffers one level of exhaustion and emits a dim, greenish light in a 5-foot radius. This light makes it impossible for the creature to benefit from being invisible. The light and any levels of Exhaustion caused by this spell go away when the spell ends.
Dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range. The light spreads around corners, and it lasts until the spell ends.
When a creature moves into the spell's area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or take 4d10 radiant damage, and it suffers one level of exhaustion and emits a dim, greenish light in a 5-foot radius. This light makes it impossible for the creature to benefit from being invisible. The light and any levels of Exhaustion caused by this spell go away when the spell ends.
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