Shape Water
Transmutation cantrip
Casting time: 1 action
Range: 30 feet
Target: --
Components: S
Duration: Instantaneous or 1 hour (see below)
Classes: Druid, Sorcerer, Wizard
Subclasses: Cleric (Arcana Domain), Cleric (Nature Domain), Cleric (Strength Domain), Fighter (Eldritch Knight), Rogue (Arcane Trickster)
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
- You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn't have enough force to cause damage.
- You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
- You change the water's color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
- You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.
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