Shadow Monsters
4th-level illusion (shadow)
Casting time: 1 action
Range: 120 feet
Target:
Components: V, S, M (a doll)
Duration: Concentration, up to 1 minute
Classes:
Subclasses:
Your spell targets up to 2 creatures within range. Each creature must make a Wisdom saving throw. If the saving throw fails, the creature perceives its allies as hostile, shadowy monsters, and it must attack its nearest ally. An affected creature repeats the saving throw at the end of its turn, ending the effect on itself with a successful save.
At Higher Levels. If shadow monsters is cast with a 5th‑level or higher spell slot, one additional creature can be targeted for each slot level above 4th.

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