Shadow Domain
The shadow domain embraces the darkness that surrounds all things and manipulates the transitory gray that separates light from dark. Shadow domain clerics walk a subtle path, frequently changing allegiances and preferring to operate unseen.
Level 3: Shadow Domain Spells
Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Shadow Domain Spells table, you thereafter always have the listed spells prepared.
Shadow Domain Spells
Cleric Level | Prepared Spells |
---|---|
3 | Bane, False Life, Blindness/Deafness, Darkness |
5 | Blink, Fear |
7 | Evard's Black Tentacles, Greater Invisibility |
9 | Cone of Cold, Dream |
Level 3: Cover of Night
You gain proficiency in the Stealth skill and darkvision out to a range of 60 feet. If you already have darkvision, its range increases by 30 feet. In addition, when you are in dim light or darkness, you can use a bonus action to Hide.
Level 3: Lengthen Shadow
You can manipulate your own shadow to extend your reach. When you cast a cleric spell with a range of touch, your shadow can deliver the spell as if you had cast the spell. Your target must be within 15 feet of you, and you must be able to see the target. You can use this feature even if you are in an area where you cast no shadow.
When you reach 10th level in this class, your shadow can affect any target you can see within 30 feet of you.
Level 3: Shadow Grasp
You can use your Channel Divinity to turn a creature’s shadow against them. As an action, choose one creature that you can see within 30 feet of you. That creature must make a Strength saving throw. If the creature fails the saving throw, it is restrained by its shadow until the end of your next turn. If the creature succeeds, it is grappled by its shadow until the end of your next turn. You can use this feature even if the target is in an area where it casts no shadow.
Level 6: Fade to Black
You can conceal yourself in shadow. As a bonus action when you are in dim light or darkness, you can magically become invisible for 1 minute. This effect ends early if you attack or cast a spell. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Level 8: Potent Spellcasting
You add your Wisdom modifier to the damage you deal with any cleric cantrip.
Level 17: Army of Shadow
You can manipulate multiple shadows simultaneously. When you use Shadow Grasp, you can affect a number of creatures equal to your proficiency bonus.
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