Rot Foot

3rd-level necromancy   Casting time: 1 action   Range: 60 feet   Target: a creature you can see within range   Components: S, M (a handful of maggots)   Duration: Instantaneous   Classes: Warlock, Blood Hunter, Wizard   Subclasses: --  
You attempt to cause a deep rot in the legs of a creature you can see. The target must make a Constitution saving throw. On a failed save, the target takes 1d4 necrotic damage for every 5 feet of movement it takes before the start of your next turn.    

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