Restless Follower

Restless Follower Tactics

The Restless Follower will attack the party member with the least HP first.

They understand the concept of spells requiring concentration, and will target someone casting a spell in order to break it.

Dragon Stew

Restless Follower
MEDIUM UNDEAD CHAOTIC EVIL

Restless Followers are souls of pious individuals that have died while praying. Their hands are tied together in a perpetual praying pose. They look for those that would join them in their prayers, even if it's by force.

Armor Class: 12

Initiative: +2 (12)

Hit Points: 16 [3d8+3]

Speed: 0 ft., fly 40 ft. (hover)

Challenge: 1/2 (XP 100; PB +2)
    MOD SAVE
STR 6 -2 -2
DEX 14 +2 +2
CON 13 +1 +1
    MOD SAVE
INT 6 -2 -2
WIS 12 +1 +1
CHA 8 -1 -1

Skills: Stealth +4

Vulnerabilities: Radiant

Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing and slashing from nonmagical weapons

Immunities: necrotic, poison; charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses: Darkvision 60 ft., Passive Perception 11

Languages: None


Traits

Amorphous. The restless follower can move through a space as narrow as 1-inch wide without squeezing.

Sunlight Weakness. While in sunlight, the restless follower has disadvantage on attack rolls, ability checks, and saving throws.


Actions

Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage. The target must succeed on a DC 11 Widom saving throw or its hit point maximum is reduced by an amount equal to the damage taken. The target dies if this effect reduces its hit point maximum to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.


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