Reaver

Reavers are not to be trifled with. They can overwhelm you, and when you start running, they will catch you. A reaver lives a hard life in the wastelands, but they wouldn’t have it any other way. They use mobility as their strength, moving fast and striking hard. Few can match their knowledge of war wagons and their capabilities.

A reaver can be a driver of a war wagon that gives chase, or they can take on more of a support role, leaping onto vehicles to end the chase. They can fight, repair, or run better than most in the wastelands. Reavers are the ones who take what they can to live another day in an environment that will finish all but the heartiest adventurers.

Fighter LevelFeature
3rdPedal to the Mettle, Hell on Wheels, Speed Kills
7thGone in Six Seconds
10thGoing the Distance
15thWitness Me
18thWalk Hard

Level 3: Pedal to the Mettle

When you choose this archetype at 3rd level, you gain proficiency in either Athletics or Intimidation. Alternatively, you gain proficiency with the mechanic’s kit or vehicles (land).

Level 3: Hell on Wheels

You have lived your life around vehicles and know all the ins and outs of them, literally. You have advantage on saving throws to avoid falling off a vehicle. If you fall off a vehicle and descend no more than 10 feet, you can land on your feet if you’re not incapacitated.

Additionally, mounting or dismounting a vehicle costs you only 5 feet of movement rather than half your speed.

Level 3: Speed Kills

You know that war wagons don’t slow down for anyone, so you’ve learned to attack even when you’re moving fast, and you know how to use momentum to increase the impact of your attacks. When you use your action to Dash, you may use your bonus action to make one weapon attack.

Also, when you successfully hit with a melee weapon on your turn, you may add bonus damage to the melee weapon attack. This bonus damage is 1 per 10 feet moved toward the target during that turn. You may only use this feature once per turn.

Level 7: Gone in Six Seconds

You know how to navigate combat better than most, using every trick at your disposal to get the job done. You can take the Disengage or Use an Object action as a bonus action on each of your turns.

Level 10: Going the Distance

You are no stranger to running through the wastelands. Whether it’s catching up to prey or returning home when a war wagon breaks down, you have the wherewithal to see it through.

You gain advantage on Constitution ability checks and saving throws. Additionally, you gain +10 feet to your base movement speed.

Level 15: Witness Me

Your exploits bring out the best in your allies, pushing them to greater accomplishments than even they knew they were capable of. Whenever you add damage to an attack via your Speed Kills feature, any ally who sees the attack can immediately use their reaction to move up to their walking speed. This movement doesn’t provoke opportunity attacks.

Level 18: Walk Hard

You have been everywhere and seen it all, and this has given you unmatched endurance. Whenever you use your Second Wind ability, you may also remove a level of exhaustion.



Comments

Please Login in order to comment!