Ray of Sickness
1st-level necromancy
Casting time: 1 action
Range: 60 feet
Target: a creature within range
Components: V S
Duration: Instantaneous
Classes: Sorcerer, Wizard
Subclasses: Artificer (Alchemist), Cleric (Death Domain), Druid (Circle of the Land), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Warlock (The Undying)
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also Poisoned until the end of your next turn.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also Poisoned until the end of your next turn.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
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