Project Fear

Illusion cantrip   Casting time: 1 action   Range: 30 feet   Target: a creature you can see within range   Components: V, S   Duration: Instantaneous   Classes: Warlock, Wizard   Subclasses:  
You tap into the nightmares of a creature you can see within range and create an illusory manifestation of one of its fears in your space until the start of your next turn. The illusion is visible only to the target and stays with you as you move. The target must succeed on a Wisdom saving throw or take 1d4 psychic damage and become unable to willingly move closer to you until the start of your next turn. A creature immune to being frightened automatically succeeds on its saving throw against the spell.
  The spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).  

Comments

Please Login in order to comment!