Power Word Convert
9th-level enchantment
Casting time: 1 action
Range: 60 feet
Target: each humanoid in a 20-foot-radius-sphere in range
Components: V S
Duration: Concentration, up to 1 hour
Classes: Bard, Warlock, Sorcerer
Subclasses: --
You dive in to psyche of your enemies, fighting for control of their very being. Each humanoid in a 20-foot-radius-shpere centered on a point you choose within range must make a Wisdom saving throw or be Charmed by you for the duration.
While a target is charmed, you have a telepathic link with it as long as the two of you are on teh same plane of existence. You can use this telepathic link to issue commands to teh creature while you are conscious (no action required by you), which it does it's best to obey.
You can specify a simple and general course of action such as "Attack this creature", "Run over there" or "Fetch that object. If the creature completes your order and doesn't receive further instruction, it will defend itself and preserves itself to the best of its ability. Each time a target takes damage it can make a new Wisdom saving thow against the spell. On a successful save, the creature is no longer affected.
You dive in to psyche of your enemies, fighting for control of their very being. Each humanoid in a 20-foot-radius-shpere centered on a point you choose within range must make a Wisdom saving throw or be Charmed by you for the duration.
While a target is charmed, you have a telepathic link with it as long as the two of you are on teh same plane of existence. You can use this telepathic link to issue commands to teh creature while you are conscious (no action required by you), which it does it's best to obey.
You can specify a simple and general course of action such as "Attack this creature", "Run over there" or "Fetch that object. If the creature completes your order and doesn't receive further instruction, it will defend itself and preserves itself to the best of its ability. Each time a target takes damage it can make a new Wisdom saving thow against the spell. On a successful save, the creature is no longer affected.
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