Path of the Skinchanger

You belong to an ancient line of barbarians who practice sacred hunts and rituals to adopt the shape of beasts. When you begin this path, you incorporate elements of the beasts you have hunted into your physical form when you rage. As you continue on the path, you learn to slip from your skin to that of a beast and grow to the size of nature’s fiercest predators when you rage.

 

Level 3: Sacred Hunt

You learn a sacred hunting ritual that allows you to gain the abilities of beasts. With 1 hour of heavy activity, you can perform this ritual, choosing a natural weapon and your choice of two of the following benefits. Once the ritual is completed, you gain that natural weapon and those benefits while raging. When you perform this ritual again, you lose all benefits selected from your previous use of this feature.

Natural Weapon. You grow horns, tusks, sharpened teeth, or claws. This is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal damage equal to 1d8 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. If you use horns, tusks, or sharpened teeth this damage is piercing, if you use claws this damage is slashing.

Climber. You have a climbing speed equal to your

base walking speed.

Darkvision. You have darkvision out to a range of 60 feet.

Gills. You can breathe in both air and water and have a swimming speed equal to your base walking speed. Stride. Your base walking speed increases by 10 feet. Venomous. When you deal damage with your natural weapons, you deal an additional 1d4 poison damage.

Level 3: Skinchanging

Your ability to change your physical form improves. You can cast the Alter Self spell. Constitution is your spellcasting ability for this spell. Once you use this feature, you can’t use it again until you finish a short or long rest.

Level 6: Shape of the Lesser Beast

You gain the ability to turn into an animal shape. You can cast the Polymorph spell on yourself without needing material components. When you cast the spell this way, you can only turn into a beast whose challenge rating is equal to or lower than half your level. Constitution is your spellcasting ability for this spell.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Level 10: Primal Rage

When you enter a rage, you can choose to swell with primal fury. If you do, for the duration of your rage, your size increases by one category — from Medium to Large, for example. While your size is increased by this feature, your melee weapon attacks deal an additional 1d4 damage. Any equipment you are wearing changes to accommodate your new size.

Level 14: Shape of the Greater Beast

You can cast the polymorph spell on yourself without needing material components. You do not need to concentrate on this spell and can choose to end it at any time (no action required). When you cast the spell using this feature, you retain all of your barbarian class features while you are transformed. Constitution is your spellcasting ability for this spell.

Once you use this feature, you can’t use it again until you finish a short or long rest.

 



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