Owlbearman
Prerequisites: 1st level only, near-human variant
You are a hulking thing of feathers, flesh, and fur; half man, half bear, and half owl. None can say for sure what you are, other than the result of some mad wizard meddling in the gods' domain. You have the following racial traits:
Beak. You have a long, hooked beak that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.
Owlbear Wrestling. You can attemptto grapple creatures two size categories larger than yourself, and you have advantage on grappling checks you make on your turn against creatures that are at least one size category smaller than you.
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