Oath of Compassion
Paladins swearing the oath of compassion believe that every foe can be made into a friend and that all friends are worth fighting for. Although this philosophy might seem at odds with their martial training, these paladins are not hopeless idealists. When the vulnerable are threatened, they act as a shield first and a sword second. If they can’t parley an enemy out of violence, they’ll seek to minimize and repair any damage caused by all involved parties.
Tenets of Compassion
Paladins who swear the Oath of Compassion pledge to open their hearts to enemies as easily as to friends. These paladins are not guided by naivety but an unflinching belief that every life matters.
- Hospitality. Strangers are your friends. The homeless must be given shelter from the storm, under your own roof if need be.
- Honor. Treat others with fairness, and lead by example. Do as much good as possible while causing the least amount of harm.
- Protection. Repay violence with swift violence, so that the fewest may be hurt.
- Redemption. Redemption is possible for all individuals. Foster and assist them in their journey.
Level 3: Oath of Compassion Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Compassion Spells table, you thereafter always have the listed spells prepared.
Oath of Compassion Spells
Paladin Level | Spells |
---|---|
3 | Healing Word, Sanctuary |
5 | Healing Spirit, Warding Bond |
9 | Bestial Roar, Life Transference |
13 | Guardian of Faith, Freedom of Movement |
17 | Greater Restoration, Mass Cure Wounds |
Level 3: Flood of Compassion
As an action, you can use your Channel Divinity to send out a flood of healing energy. When you do, choose a number of creatures other than you that you can see within 30 feet up to your Charisma modifier (minimum 1). Chosen creatures regain half your paladin level in hit points. Additionally, you can expend hit points from your Lay on Hands pool and select one of the chosen creatures to restore additional hit points to it or to cure poisons and diseases affecting it.
Level 3: Inspiring Leader
When you reduce a creature to 0 hit points with an attack or spell, you can use your Channel Divinity to bolster the next attack of a friendly creature within 30 feet of you. The next time the target makes an attack in the next minute, it gains a bonus to the attack and damage rolls of the attack equal to your Charisma modifier + your proficiency bonus.
Level 7: Aura of Compassion
You and friendly creatures within 10 feet are immune to being poisoned and automatically stabilize when at 0 hit points while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Level 15: Greater Healing
Your healing abilities have become incredibly potent. When you would roll one or more dice to restore hit points to a creature with a spell, you can choose to instead use the highest number possible for a number of those dice up to your Charisma modifier (minimum 1).
Level 20: Emissary of Protection
The number of hit points in your Lay on Hands pool increases to your paladin level × 10.
In addition, you have a special reaction, in addition to your normal reaction, that you can use to shield your allies from harm. When a creature you can see or hear takes damage, you can use your special reaction and spend any number of hit points from your Lay on Hands pool to reduce the damage taken by the same amount. Once you use this special reaction, you can’t use it again until the start of your next turn.
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