Mental Mutiny
7th-level necromancy
Casting time: 1 action
Range: 60 feet
Target: A particular creature that is on teh same plane of existence
Components: V S
Duration: Concentration, up to 1 hour
Classes: Warlock, Sorcerer, Cleric
Subclasses: --
You attempt to invade the mind and possess a particular creature that is on the same plane of existence as you. The target must make a Constitution saving throw, which is modified by how well you know the target. If the target is outside the spell's range they have advantage on teh saving throw.
on a successful save, the target isn't affected. On a failed save, teh target is incapacitated and loses control of their body as you possess them until the spell ends.
The caster can't be targeted by any attack, spell, or other effect and it retains its alignment, Intelligence, Wisdom, and Charisma. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features or proficiencies.
The possession lasts until the body drops to 0 hit points, the caster ends it as a bonus action, or the spell ends. When the possession ends, the caster re-enters their body. The target is immune to this spell for 24 hours after succeeding on teh saving throw or after the possession ends.
The possessed creature can repeat the saving throw when forced to take an action that goes against their nature and it has advantage on the saving throw if they attacked an ally that turn. If the caster's original body drops to 0 hit points, the spell ends.
You attempt to invade the mind and possess a particular creature that is on the same plane of existence as you. The target must make a Constitution saving throw, which is modified by how well you know the target. If the target is outside the spell's range they have advantage on teh saving throw.
on a successful save, the target isn't affected. On a failed save, teh target is incapacitated and loses control of their body as you possess them until the spell ends.
The caster can't be targeted by any attack, spell, or other effect and it retains its alignment, Intelligence, Wisdom, and Charisma. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features or proficiencies.
The possession lasts until the body drops to 0 hit points, the caster ends it as a bonus action, or the spell ends. When the possession ends, the caster re-enters their body. The target is immune to this spell for 24 hours after succeeding on teh saving throw or after the possession ends.
The possessed creature can repeat the saving throw when forced to take an action that goes against their nature and it has advantage on the saving throw if they attacked an ally that turn. If the caster's original body drops to 0 hit points, the spell ends.
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