Mage Ward

Abjuration cantrip   Casting time: 1 action   Range: Self   Target: Self   Components: V, S   Duration: 1 round   Classes: Sorcerer, Wizard   Subclasses:  
You create a protective ward around yourself that strikes out at those who attack you. The first time a creature hits you with an attack before the start of your next turn, it takes 1d10 force damage and the spell ends.
  The spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).  

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