Machine Spirit
You take control of a non-sentient construct or vehicle, commanding it mentally or verbally as long as you are both on the same plane of existence. If the target is magical, you must succeed a DC 13 Wisdom saving throw to take control of the object. Additionally, this spell functions as up to three crew operators for devices or vehicles that are not animated or self-operated.
The target of the spell does everything in its power to complete commands given to it, including placing itself in harm’s way, though it will not obey orders to self-destruct. In combat, you can give it a new command as a bonus action, and it takes its turn immediately after yours.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the duration increases by 1 hour for each slot level above 4th.
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