Jump
1st-level transmutation
Casting time: 1 action
Range: Touch
Target: A creature in touch range
Components: V S M (a grasshopper's hind leg)
Duration: 1 minute
Classes: Artificer, Druid, Ranger, Sorcerer, Wizard
Subclasses: Fighter (Eldritch Knight), Rogue (Arcane Trickster), Warlock (The Seeker)
You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
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