Jump

1st-level transmutation   Casting time: 1 action   Range: Touch   Target: A creature in touch range   Components: V S M (a grasshopper's hind leg)   Duration: 1 minute   Classes: Artificer, Druid, Ranger, Sorcerer, Wizard   Subclasses: Fighter (Eldritch Knight), Rogue (Arcane Trickster), Warlock (The Seeker)  
 

You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.



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