Jam Weapon
2nd-level transmutation (renaissance)
Casting time: 1 reaction, which you take when a
creature you can see within range attacks with a
firearm
Range: 60 feet
Target: --
Components: V, S, M (a pinch of wet gunpowder)
Duration: Instantaneous
Classes:
Subclasses:
The firearm you target jams upon firing. The attack fails, and the firearm is jammed. A jammed firearm can’t be used to make an attack until a creature uses its action to clear the weapon malfunction.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can jam one additional firearm within range for each slot level above 2nd.
The firearm you target jams upon firing. The attack fails, and the firearm is jammed. A jammed firearm can’t be used to make an attack until a creature uses its action to clear the weapon malfunction.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can jam one additional firearm within range for each slot level above 2nd.
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