Jam Weapon

2nd-level transmutation (renaissance)   Casting time: 1 reaction, which you take when a creature you can see within range attacks with a firearm   Range: 60 feet   Target: --   Components: V, S, M (a pinch of wet gunpowder)   Duration: Instantaneous   Classes:   Subclasses:  
The firearm you target jams upon firing. The attack fails, and the firearm is jammed. A jammed firearm can’t be used to make an attack until a creature uses its action to clear the weapon malfunction.
  At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can jam one additional firearm within range for each slot level above 2nd.  

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