Investiture of Ice

6th-level transmutation   Casting time: 1 action   Range: Self   Target: Self   Components: V S   Duration: Concentration, up to 10 minutes   Classes: Druid, Sorcerer, Warlock, Wizard   Subclasses: Cleric (Arcana Domain)  
Until the spell ends, ice rimes your body, and you gain the following benefits:   You are immune to cold damage and have resistance to fire damage. You can move across difficult terrain created by ice or snow without spending extra movement. The ground in a 10-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you. You can use your action to create a 15-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 4d6 cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.  

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