Improvising Damage
The Improvising Damage table gives guidelines for determining damage on the fly.
Improvising Damage
| Damage | Examples |
|---|---|
| 1d10 | Burned by coals, hit by a falling bookcase, pricked by a poison needle |
| 2d10 | Struck by lightning, stumbling into a firepit |
| 4d10 | Hit by falling rubble in a collapsing tunnel, tumbling into a vat of acid |
| 10d10 | Crushed by compacting walls, hit by whirling steel blades, wading through lava |
| 18d10 | Submerged in lava, hit by a crashing flying fortress |
| 24d10 | Tumbling into a vortex of fire on the elemental Plane of Fire, crushed in the jaws of a godlike creature or a moon-size monster |
The Damage Severity and Level table is a guide to how deadly these damage amounts are for characters of different levels. Cross-reference a character's level with the damage being dealt to gauge the severity of the damage.
Damage Severity and Level
| Character Levels | Nuisance | Deadly |
|---|---|---|
| 1-4 | 5 (1d10) | 11 (2d10) |
| 5-10 | 11 (2d10) | 22 (4d10) |
| 11-16 | 22 (4d10) | 55 (10d10) |
| 17-20 | 55 (10d10) | 99 (18d10) |
Nuisance damage rarely poses a risk of death to characters of the levels shown, but a severely weakened character might be laid low by this damage.
Deadly damage poses a significant threat to characters of the levels shown and could potentially kill such a character that's missing many Hit Points.

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