Hunter
Protect Nature and People from Destruction
You stalk prey in the wilds and elsewhere, using your abilities as a Hunter to protect nature and people everywhere from forces that would destroy them.
Level 3: Hunter's Lore
You can call on the forces of nature to reveal certain strengths and weakness of your prey. While a creature is marked by your Hunter's Mark, you know whether that creature has any Immunities, Resistance, or Vulnerabilities, and if the creature has any, you know what they are.
Level 3: Hunter's Prey
You gain one of the following feature options of your choice. Whenever you finish a Short or Long Rest, you can replace the chosen option with the other one.
- Colossus Slayer. Your tenacity can wear down even the most resilient foes. When you hit a creature with a weapon, the weapon deals an extra 1d8 damage to the target if it's missing any of its Hit Points. You can deal this extra damage only once per turn.
- Horde Breaker. Once on each of your turns when you make an attack with a weapon, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target, that is within the weapon's range, and that you haven't attacked this turn.
Level 3: Hunter Spells
When you reach a Ranger level specified in the Hunter Spells table, you thereafter always have the listed spells prepared.
Hunter Spells
Ranger Level | Spells |
---|---|
3 | Faerie Fire |
5 | Hold Person |
9 | Dispelling Smite |
13 | Divine Tracking |
17 | Far Step |
Level 7: Defensive Tactics
You gain one of the following feature options of your choice. Whenever you finish a Short or Long Rest, you can replace the chosen option with the other one.
- Escape the Horde. Opportunity Attacks have Disadvantage against you.
- Multiattack Defense. When a creature hits you with an attack roll, that creature has Disadvantage on all other attack rolls against you this turn.
Level 11: Superior Hunter's Prey
Once per turn when you deal damage to a creature marked by your Hunter's Mark, you can also deal that spell's extra damage to a different creature that you can see within 30 feet of the first creature.
Level 15: Superior Hunter's Defense
When you take damage, you can take a Reaction to give yourself Resistance to that damage and any other damage of the same type until the end of the current turn.
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