Hex Storm

3rd-level necromancy   Casting time: 1 action   Range: Self (20-foot radius)   Target: Each other creature within a 20-foot radius of you   Components: V, S, M (a hairball from a black cat that has crossed your path)   Duration: Concentration, up to 1 minute   Classes: Accursed, Warlock   Subclasses: Sorcerer (Cursed Existence)  
You surround yourself with crackling necrotic power, and unleash it in a tempest of dark lightning around you. Choose one ability when you cast this spell. Each other creature in a 20-foot radius sphere centered on you must succeed on a Dexterity saving throw or take 3d6 necrotic damage and become cursed until the spell ends. A creature that succeeds on its saving throw takes half as much damage and isn’t cursed. A creature cursed with this spell takes an extra 1d6 necrotic damage whenever you hit it with an attack and has disadvantage on ability checks it makes with the chosen ability.
  A Remove Curse cast on a target ends this spell’s effects on that target.
  At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, for each slot level above 3rd, the initial damage increases by 1d6 and the radius increases by 10 feet.

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