Hedge Wizard

Unlike ordinary wizards who learn their craft through extensive research and formal training, you discovered arcana on your own, reading what you could find and uncovering deeper magic through experimentation. Self-education is not without its merits, however, for you have become exceptionally well versed in the most fundamental spells: cantrips.

 

Prerequisites: Spellcasting or Pact Magic feature

Hit Dice: 1d6

Hit Points: 1d6 (4) + your Constitution modifier

 
SPELLCASTING

This auxiliary level counts as a level in your Spellcasting or Pact Magic class for the purpose of determining your available spell slots. However, it doesn’t advance your spells known and prepared. For example, if you are a Sorcerer 2/Hedge Wizard, you have four 1st-level spell slots and two 2nd-level spell slots, but you only know 1st-level spells.

 
CANTRIP SAVANT

You learn three cantrips of your choice from the wizard spell list. Use your spellcasting ability for these spells.

 
POTENT CANTRIPS

You can add your spellcasting ability modifier to the damage you deal with any wizard cantrip.


Comments

Please Login in order to comment!