Gun Mage Adept

Spellcaster Feat (Prerequisites: Level 4+, Spellcasting feature or Pact Magic feature)
 

You’ve learned how to meld subtle arcana with the brute force of a firearm, gaining the following benefits:

 
  • You gain proficiency with four simple or martial firearms of your choice. You can use these firearms as spellcasting focuses.
  • All spells with the renaissance tag are added to your class’s spell list, if they are a level for which your class gets spell slots. Use your spellcasting ability for these spells.
  • You learn either the concealed shot or finger guns cantrip, your choice, which doesn’t count against your total number of cantrips known.
  • You learn four spells of your choice that you cast with the renaissance tag. If you prepare spells, these spells are always prepared for you and don’t count against the number of spells you can prepare each day. If you are a wizard, they are added to your spellbook instantly at no cost. If you learn spells, these spells do not count against your total number of spells known. When you gain a level in your spellcasting class, you can replace one of these spells with another spell with the renaissance tag for which you have spell slots.

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