Greenheart

Only choose this subclass when starting at level 3+
 

Born to a dryad parent, infused with the eldritch power of an enchanted forest you were raised in, or influenced by a primal enchantment in your mother’s womb, the magic of the natural world runs through you. Unlike druids, you did not choose your connection to the natural world; the natural world chose its connection to you. Greenheart sorcerers often have dark brown and bright green features, and smell of the native flora of their homelands. Sorcerers of this origin are exceptionally resilient and observant of their surroundings.

 

Level 3: Alternative Spellcasting Ability

When you choose this sorcerous origin at 1st level, you can choose to use Wisdom, instead of Charisma, as your sorcerer spellcasting ability. If you choose to use Wisdom, all sorcerer features and Metamagic options that reference your Charisma ability modifier use your Wisdom modifier instead. You must make this choice when you gain this feature.

Level 3: Greenheart Magic

You learn additional spells when you reach certain levels in this class, as shown on the Greenheart Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be from the druid spell list.

 
Sorcerer LevelSpells
3rdGoodberry, Spike Growth
5thAura of Vitality
7thGuardian of Nature
9thGreater Restoration
 

Level 3: Verdant Soul

Your hit point maximum increases by 2, and increases by 2 again whenever you gain a level in this class.

Once you reach 2nd level in this class, when you expend sorcery points you regain 2 hit points for every sorcery point you spent.

Level 6: Strength of Oak

You can tap the endless resilience of the natural world to shake off debilitating effects. After you make a saving throw, but before the DM declares whether it’s successful or not, you can use your reaction and spend 1 sorcery point to roll 1d6 and add it to the result.

Level 14: Root & Leaf Speech

At 14th level, you learn the Speak With Plants spell. It is a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. Additionally, you can use an action and spend 3 sorcery points to cast the speak with plants spell. When you cast the spell this way, moving through difficult terrain does not cost you extra movement for the duration of the spell.

Level 18: Greenblood

You can use a bonus action on each of your turns to convert vitality into sorcery points. When you do, reduce your current hit points by 6 and regain 1 expended sorcery point.

 


 

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