Game of Fate
6th-level enchantment
Casting time: 1 action
Range: 60 feet
Target: A creature within range
Components: V, S, M (a gaming set)
Duration: 1 hour
Classes:
Subclasses:
You magically compel a creature within range to a nonmagical game with vital consequences. If the creature you choose has an Intelligence of 3 or lower, or doesn’t speak any language, the creature is unaffected. An unwilling creature can make a Wisdom saving throw to resist this effect. On a failed save, the creature is compelled to join you in the game. If the target takes damage or falls unconscious, this spell ends.
The loser of the game takes 6d6 psychic damage. If no player loses or has won by the end of the spell’s duration, both you and the target take this damage.
Additionally, you and the target creature can negotiate for greater stakes. You can bet higher psychic damage (up to a maximum of 10d6,) property, or more esoteric rewards, such as bestowal of a noble title, on the game. The spell reveals if a creature attempts to bet property they do not own. A bet is finalized when you and the target agree on the bet, solidifying the bet with a handshake or similar gesture. Property or currency bet on the game is teleported to the winner at the game’s conclusion. The loser is also magically compelled to take any action (such as bestowing a title) promised as part of a bet.
Lastly, no spell, magical effect, or creature other than you and the target can influence the game’s outcome.
You magically compel a creature within range to a nonmagical game with vital consequences. If the creature you choose has an Intelligence of 3 or lower, or doesn’t speak any language, the creature is unaffected. An unwilling creature can make a Wisdom saving throw to resist this effect. On a failed save, the creature is compelled to join you in the game. If the target takes damage or falls unconscious, this spell ends.
The loser of the game takes 6d6 psychic damage. If no player loses or has won by the end of the spell’s duration, both you and the target take this damage.
Additionally, you and the target creature can negotiate for greater stakes. You can bet higher psychic damage (up to a maximum of 10d6,) property, or more esoteric rewards, such as bestowal of a noble title, on the game. The spell reveals if a creature attempts to bet property they do not own. A bet is finalized when you and the target agree on the bet, solidifying the bet with a handshake or similar gesture. Property or currency bet on the game is teleported to the winner at the game’s conclusion. The loser is also magically compelled to take any action (such as bestowing a title) promised as part of a bet.
Lastly, no spell, magical effect, or creature other than you and the target can influence the game’s outcome.
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