Frost Fingers

1st-level evocation   Casting time: 1 action   Range: Self (15-foot cone)   Target: each creature in a 15-foot cone   Components: V, S   Duration: Instantaneous   Classes: Wizard   Subclasses:  
Freezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one.
  The cold freezes nonmagical liquids in the area that aren't being worn or carried.
  At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.    

Comments

Please Login in order to comment!