Fluctuating Alignment
4th-level enchantment (chaos)
Casting time: 1 action
Range: 120 feet
Target: a target within range
Components: V, S
Duration: Concentration, up to 10 minutes
Classes:
Subclasses:
You channel the force of chaos to taint your target’s mind. A target that fails to make a successful Wisdom saving throw must roll 1d20 and consult the Alignment Fluctuation table to find its new alignment, and it must roll anew every minute of the spell's duration. The target’s alignment stops fluctuating and returns to normal when the spell ends. These changes do not, in and of themselves, make the affected creature friendly or hostile toward the caster, but they can cause creatures to behave in unpredictable ways.
| D20 | Alignment |
|---|---|
| 1-2 | Chaotic good |
| 3-4 | Chaotic neutral |
| 5-7 | Chaotic evil |
| 8-9 | Neutral evil |
| 10-11 | Lawful evil |
| 12-14 | Lawful good |
| 15-16 | Lawful neutral |
| 17-18 | Neutral good |
| 19-20 | Neutral |

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