Flame Tongue
Weapon (any melee weapon), rare (requires attunement)
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Great Wyrm's Breath. It is believed that if the sword takes the fire breath of a ancient Red or Gold Dragon then the fires will be stoked to a legendary affect. The blade would get the following properties:
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Great Wyrm's Breath. It is believed that if the sword takes the fire breath of a ancient Red or Gold Dragon then the fires will be stoked to a legendary affect. The blade would get the following properties:
- The bright light will be increased to 60-foot radius.
- The fire damage is changed to 6d6.
- The reach of the blade can be extended by 5 feet.
- You can use your bonus action as part of the attack action to force the target to perform a DC 17 Constitution saving throw or catch fire. While on fire the target takes 10 fire damage at the start of their turn. They can perform the save at the end of each turn to douse hte flames.
Item type
Weapon, Melee
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