Find Traps

2nd-level divination   Casting time: 1 action   Range: 120 feet   Target: --   Components: V S   Duration: Instantaneous   Classes: Cleric, Druid, Ranger   Subclasses: Sorcerer (Divine Soul), Wizard (Theurgy)  
  You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the Alarm spell, a Glyph of Warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
  This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense. You have advantage on all Dexterity saving throws caused from traps. For a bonus action, you can give all nearby creatures advantage on the save as well.

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