Feather Blade
1st-level transmutation
Casting time: 1 action, performed once per long rest
Range: Self
Target: --
Components: V, S, M (a feather)
Duration: Concentration, up to 24 hours
Classes: Druid, Sorcerer, Wizard
Subclasses: --
When the spell is cast, 1d10 magical feathers form along each of your arms. Each feather grants you an extra 5 feet of movement per turn until the spell ends. As a bonus action on each of your turns until the spell ends you may pluck one of the feathers and throw it as a ranged weapon attack dealing 1d4 piercing damage, counting as magical for the sake of overcoming resistances. Once a feather has been used in this way it does not reutrn to you and you lose the 5 feet extra movement speed it granted. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4, for each slot above 1st.
When the spell is cast, 1d10 magical feathers form along each of your arms. Each feather grants you an extra 5 feet of movement per turn until the spell ends. As a bonus action on each of your turns until the spell ends you may pluck one of the feathers and throw it as a ranged weapon attack dealing 1d4 piercing damage, counting as magical for the sake of overcoming resistances. Once a feather has been used in this way it does not reutrn to you and you lose the 5 feet extra movement speed it granted. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4, for each slot above 1st.
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