Feather Blade

1st-level transmutation   Casting time: 1 action, performed once per long rest   Range: Self   Target: --   Components: V, S, M (a feather)   Duration: Concentration, up to 24 hours   Classes: Druid, Sorcerer, Wizard   Subclasses: --  
When the spell is cast, 1d10 magical feathers form along each of your arms. Each feather grants you an extra 5 feet of movement per turn until the spell ends. As a bonus action on each of your turns until the spell ends you may pluck one of the feathers and throw it as a ranged weapon attack dealing 1d4 piercing damage, counting as magical for the sake of overcoming resistances. Once a feather has been used in this way it does not reutrn to you and you lose the 5 feet extra movement speed it granted.   At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4, for each slot above 1st.  

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