Fanfare
1st-level illusion
Casting time: 1 action
Range: 60 feet
Target: One creature that you can see within range
Components: V
Duration: Concentration, up to 1 minute
Classes: Bard, Cleric, Sorcerer
Subclasses:
You target one creature that you can see within range. It becomes showered in a magical display of confetti and fireworks, regains 1 hit point, and has advantage on saving throws against being feared or charmed. The visual illusion fills 5 foot radius around the target, and produces loud victory music that can be heard out to 120 feet.
If you target a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell. On a failure, the music becomes mocking and the confetti obscures their vision. They have disadvantage on perception checks made to see or hear other creatures. As an action, they can reroll the save, ending the effect on a success.
You target one creature that you can see within range. It becomes showered in a magical display of confetti and fireworks, regains 1 hit point, and has advantage on saving throws against being feared or charmed. The visual illusion fills 5 foot radius around the target, and produces loud victory music that can be heard out to 120 feet.
If you target a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell. On a failure, the music becomes mocking and the confetti obscures their vision. They have disadvantage on perception checks made to see or hear other creatures. As an action, they can reroll the save, ending the effect on a success.
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