Falling

A creature that falls takes 1d10 Bludgeoning damage at the end of the fall for every 10 feet it fell, to a maximum of 10d10 when the creature lands, it has the Prone condition unless it avoids taking any damage from the fall.

A creature that falls into water or another liquid can use its Reaction to make a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check to hit the surface head or feet first. On a successful check, any damage resulting from the fall is halved.


Comments

Please Login in order to comment!