Evaporate

2nd-level necromancy   Casting time: 1 action   Range: 60 feet   Target: a living creature within range   Components: V, S, M (an empty waterskin)   Duration: Instantaneous   Classes: Artificer, Sorcerer   Subclasses:  

You target a living creature within range and emit a tether of desiccating energy that drains the creature of water and draws the water into a container you hold in your hand. The target must succeed on a Constitution saving throw or take 3d8 necrotic damage and become dehydrated.33 On a success, the target takes half damage and is not dehydrated.

If the target fails and the caster is holding a suitable container (such as a waterskin), the water from the target fills the container (up to 1 gallon).

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

 

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