Evaporate
2nd-level necromancy
Casting time: 1 action
Range: 60 feet
Target: a living creature within range
Components: V, S, M (an empty waterskin)
Duration: Instantaneous
Classes: Artificer, Sorcerer
Subclasses:
You target a living creature within range and emit a tether of desiccating energy that drains the creature of water and draws the water into a container you hold in your hand. The target must succeed on a Constitution saving throw or take 3d8 necrotic damage and become dehydrated.33 On a success, the target takes half damage and is not dehydrated.
If the target fails and the caster is holding a suitable container (such as a waterskin), the water from the target fills the container (up to 1 gallon).
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
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