Enspelled Armor

Armor (Any Light, Medium, or Heavy), Rarity Varies (Requires Attunement)

Bound into this armor is a spell of level 8 or lower. The spell is determined when the armor is created and must belong to the Abjuration or Illusion School of magic. The armor has 6 charges and regains 1d6 expended charges daily at dawn. While wearing the armor, you can expend 1 charge to cast its spell.

The level of the spell bound into the armor determines the spell's saving throw DC and attack bonus, as well as the armor's rarity, as shown in the following table.

Spell LevelRaritySave DCAttack Bonus
CantripUncommon13+5
1Uncommon13+5
2Rare13+5
3Rare15+7
4Very Rare15+7
5Very Rare17+9
6Legendary17+9
7Legendary18+10
8Legendary18+10

Item type
Armor

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