Enforcer
The Enforcer is whispered about by their prey and bystanders alike. They combine stealth and strength to become a terror of shadows. The Enforcer is sent to retrieve targets that do not want to come willingly but need to be taken alive. They have a keen eye for guarding strongholds (or bars), and they are merciless if you cross them.
Most rogues don’t want to stay in melee for long, but Enforcers live in melee. They seek it out and put it in a chokehold. The Enforcer is built differently, and most thieves guilds know exactly how put that build to good use. Enforcers are the first, and often the only, defense needed. Whether you need to attack a rival guild or crack some heads, just call on an Enforcer.
Enforcer Features
Rogue Level | Feature |
---|---|
3rd | Slapping Strength, Breaking Bad |
9th | Doorman |
13th | Shadow Stride |
17th | Leveraged Position |
Level 3: Sapping Strength
You can use your Sneak Attack with weapons with the light property that deal bludgeoning damage (such as a club, light hammer, or an unarmed attack).
Additionally, you may attempt to take an opponent down without too much harm. You must have advantage on the attack roll against the creature, and the creature can’t have taken its turn in combat yet. If the attack hits, you may forgo your normal Sneak Attack damage to attempt to stun the target. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn. The DC for the save is 8 + your proficiency bonus + your Strength modifier.
Level 3: Breaking Bad
You learn to twist joints and manipulate opponents in combat. You no longer need advantage or an ally within 5 feet of your target to use your Sneak Attack or your Sapping Strength, and you may also attempt to Sneak Attack a creature you are grappled with.
Level 9: Doorman
Your work on watch—whether to protect or to plan a heist—has sharpened your senses. While you are conscious and remain in the same space for at least 1 minute, you gain advantage on Wisdom (Perception) checks.
Level 13: Shadow Stride
You have worked so long in dark places that you expertly combine your strength and grace as you move through the shadows. While hidden, you can add 10 feet to your movement speed.
You also count as one size larger when calculating your carrying capacity and the weight you can push, drag, or lift.
Level 17: Leveraged Position
You know how best to use your strength and position yourself in combat. A target grappled by you is considered restrained. Additionally, your attacks against grappled opponents score a critical hit on a roll of 19 or 20.
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