Elemental Horns
2nd-level evocation (labyrinth)
Casting time: 1 action
Range: Touch
Target:
Components: V, S, M (a torch)
Duration: Concentration, up to 1 minute
Classes:
Subclasses:
The target of this spell must be a creature with horns or the spell fails. Elemental horns causes the target’s horns to crackle with elemental energy. Select one of the following energy types when casting this spell: acid, cold, fire, lightning, or radiant. The creature’s gore attack deals 3d6 damage of the chosen type in addition to any other damage the attack normally does.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d6 for each slot level above 2nd.

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