Elemental Bottle
Cost: Varies
As an action, you can throw this bottle up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the elemental bottle as an improvised weapon. On a hit, the target takes damage (and any additional effect), depending on the type of liquid in the bottle.
Acid (25 gp). A target hit by this bottle takes 2d6 acid damage.
Cold (50 gp). A target hit by this bottle takes 1d4 cold damage and its speed is halved for 1 minute. At the end of each of its turns, the target can make a DC 10 Constitution saving throw, ending the effect on itself on a success.
Fire (cost 50 gp). A target hit by this bottle takes 1d4 fire damage and catches fire. Until a creature takes an action to douse the fire, the target takes 1d4 fire damage at the start of each of its turns.
Lightning (100 gp). A target hit by this bottle takes 1d6 lightning damage and must succeed on a DC 10 Constitution saving throw or be paralyzed until the end of its next turn.
Poison (100 gp). A target hit by this bottle takes 1d4 poison damage and is poisoned for 1 minute. At the end of each of its turns, the target can make a DC 10 Constitution saving throw, ending the condition on itself on a success.
Thunder (75 gp). A target hit by this bottle takes 1d4 thunder damage and is deafened for 1 minute. At the end of each of its turns, the target can make a DC 10 Constitution saving throw, ending the condition on itself on a success.
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