Dual Wielder

Martial Feat (Prerequisite: Level 4+, Strength or Dexterity 13+)

You gain the following benefits.

  • Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.
  • Enhanced Dual Wielding. When you take the Attack action on your turn and and attack with a weapon that has the Light property, you can make one extra attack as Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property. You don't add your ability modifier to the extra attack's damage unless that modifier is negative.
  • Quick Draw. You can draw or stow two weapons that lack the Two-Handed property when you would normally be able to draw or stow only one.


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