Doom Bloom
6th-level conjuration
Casting time: 1 action
Range: 60 feet
Target: A target you can see within range
Components: V, S, M (a single burnt seed soaked in blood)
Duration: Instantaneous
Classes: Druid, Warlock, Sorcerer
Subclasses: --
Crumbling the seed in your hands, you corrupt the lifeforce of a target you can see within range. The target must make a Constitution saving throw. It takes 6d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs. A humanoid killed by this spell explodes into a twisted mess of brambles, blood and bone. Each creatures within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save or half as much on a successful one. Any creature that fails their save is Frightened until the start of your next turn.
Crumbling the seed in your hands, you corrupt the lifeforce of a target you can see within range. The target must make a Constitution saving throw. It takes 6d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs. A humanoid killed by this spell explodes into a twisted mess of brambles, blood and bone. Each creatures within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save or half as much on a successful one. Any creature that fails their save is Frightened until the start of your next turn.
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