Doom Bloom

6th-level conjuration   Casting time: 1 action   Range: 60 feet   Target: A target you can see within range   Components: V, S, M (a single burnt seed soaked in blood)   Duration: Instantaneous   Classes: Druid, Warlock, Sorcerer   Subclasses: --  
Crumbling the seed in your hands, you corrupt the lifeforce of a target you can see within range. The target must make a Constitution saving throw. It takes 6d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs. A humanoid killed by this spell explodes into a twisted mess of brambles, blood and bone. Each creatures within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save or half as much on a successful one. Any creature that fails their save is Frightened until the start of your next turn.  

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