Determining Ability Scores
To determine your character's ability scores, you first generate a set of six numbers using the instructions below and then assign them to your six abilities.
Generate Your Scores
Determine your ability scores by using one of the following methods.
Standard Array. Use the following six scores for your abilities: 15, 14, 13, 12, 10, 8.
Point Cost. You have 27 Points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Costs table. For each example, a score of 14 costs 7 of your 27 points.
| Score | Cost | Score | Cost |
|---|---|---|---|
| 8 | 0 | 12 | 4 |
| 9 | 1 | 13 | 5 |
| 10 | 2 | 14 | 7 |
| 11 | 3 | 15 | 9 |
Assign Ability Scores
Once you've generated six scores, assign them to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma, keeping in mind your class's primary ability. Fill in the ability modifiers as well.
Adjust Ability Scores
After assigning your ability scores, adjust them according to your background. Your background lists three abilities; increase one of those scores by 1. Your Species will provide you with two ability scores, choose one to add. Finally, your class provides you with a choice of a primary skill to add one in. This will total an increase of 3 ability score points. none of these increases can raise a score above 20.
Some players like to increase their class's primary ability, while others prefer to increase a low score.
Determine Ability Modifiers
Finally, determine your ability modifiers using the Ability Scores and Modifier s table. Write the modifier next to each of your scores.
| Score | Modifier | Score | Modifier |
|---|---|---|---|
| 3 | -4 | 12-13 | +1 |
| 4-5 | -3 | 14-15 | +2 |
| 6-7 | -2 | 16-17 | +3 |
| 8-9 | -1 | 18-19 | +4 |
| 10-11 | +0 | 20 | +5 |

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