Deploy Shock Shield
4th-level conjuration
Casting time: 1 action
Range: 30 feet
Target: --
Components: S, M (scrap metal and wiring worth at
least 75 gp, which the spell consumes)
Duration: 1 minute
Classes: Artificer
Subclasses:
You configure the scrap metal and wiring used as the material components to create a shield generator and then deploy it onto a creature you can see within range. Until the spell ends, the target has resistance to damage from melee attacks, and whenever a creature hits the target with a melee attack, the attacker takes 2d8 lightning damage.
Each time the target takes damage from a melee attack, you must make an Intelligence saving throw with DC equal to 10 or the amount of damage the resistance prevented, whichever is higher. On a failure, the spell ends.
When the spell ends, the shield generator falls apart into the material components used to create it, and you can reclaim those material components as an action on your turn while you’re within 5 feet of them.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases to 3d8.
You configure the scrap metal and wiring used as the material components to create a shield generator and then deploy it onto a creature you can see within range. Until the spell ends, the target has resistance to damage from melee attacks, and whenever a creature hits the target with a melee attack, the attacker takes 2d8 lightning damage.
Each time the target takes damage from a melee attack, you must make an Intelligence saving throw with DC equal to 10 or the amount of damage the resistance prevented, whichever is higher. On a failure, the spell ends.
When the spell ends, the shield generator falls apart into the material components used to create it, and you can reclaim those material components as an action on your turn while you’re within 5 feet of them.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases to 3d8.
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