Death Meadow

8th-level necromancy   Casting time: 1 hour   Range: 120 feet   Target: --   Components: V S   Duration: Until Dispelled   Classes: Warlock, Druid, Sorcerer   Subclasses: --  
You choose a point that you can see within range and infuse the area with deadly necrotic power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under teh effect of the Death Meadow spell. The affected area is subject to one of the following effects, determined each round by a d6, re-rolling sixes. A creature is subject to this effect when it moves inside the area each turn.   Death Dalia. - A creature takes 10d8 necrotic damage and must make a Strength saving throw. On a failed save they are knocked prone. Cused Crocus. - A creature's ability score (chosen at random) is reduced by 2d4, the reduction lasts until the target finishes a short or long rest. Hex Rose. - A creature takes 6d8 necrotic damage and is under teh Hex spell. Blood Orchid. - A creature takes 4d8 necrotic damage and you regain hit points equal to half the amount of damage dealt. Umbral Ivy. - A creature takes 6d8 necrotic damage and must make a Strength saving throw. On a failed save it becomes restrained until the start of your next turn.  

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