Cronesguard

Although hags have a reputation for villainy, they are powerful protectors of natural places and those who choose to live on the fringes of civilization. In this role, the Feywild natives sometimes forge an unusual alliance with rangers with similar interests. Cronseguard act as a hag coven’s agents in lands beyond their reach and, in exchange, the coven lends the ranger a portion of their power. You have made such a pledge.

Level 3: Cronesguard Magic

You learn an additional spell when you reach certain levels in this class, as shown in the Cronesguard Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Cronesguard Spells
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Ranger LevelSpells
3Disguise Self
5Blur
9Bestow Curse
13
17Animate Objects

Level 3: Cronespeech

You gain the ability to communicate telepathically with any creature with an Intelligence score of 6 or less within 60 feet, whether you share a language or not. You have advantage on Charisma checks you make to convince or influence such a creature.

Additionally, you can cast the Find Familiar spell without expending a spell slot. Once you cast the spell with this feature, you can’t cast it again until you finish a long rest.

Level 3: Dark Blades

Once per turn when you hit a creature with a weapon attack, you can choose to deal an extra 1d6 necrotic damage to the target.

This damage increases to 1d12 when you reach 11th level in this class.

Level 7: Blessing of Mother Night

Your actions have pleased the crones that watch over you and given them a reason to protect you. You gain resistance to necrotic damage and have advantage on saving throws against being frightened.

Additionally, you gain one eldritch invocation of your choice from among those available to the warlock class, using your ranger level as a warlock level for the purpose of meeting an invocation’s prerequisites. If an invocation references your Charisma or Charisma modifier you can use your Wisdom or Wisdom modifier instead. Whenever you gain a level in this class, you can replace the chosen invocation with a different one.

Level 11: Night Mother's Lullaby

You can call upon the power of the crones to stop the flow of battle. You learn the Sleep spell, which counts as a ranger spell for you.

When you cast sleep, you can channel the fey magic of your matrons. When you do, you can choose to use the maximum possible total on the dice instead of rolling to determine the total hit points of creatures the spell can affect. Once you use this ability, you can’t use it again until you finish a long rest.

Level 15: Heartstopping Horror

You are as terrifying to a foe as any hag. When you would be hit by an attack, or targeted by the Magic Missile spell, you can use your reaction to bind your foe with dread magic. The attacking creature must succeed on a Wisdom saving throw against your spell save DC or the triggering attack (or magic missile) misses and the creature is stunned until the end of your next turn.

You can use this feature a number of times equal to your proficiency bonus, and you regain your expended uses when you finish a long rest.

 


 

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