Courier
A trader, a smuggler, or merely a messenger, you have been tasked with traveling to and fro delivering parcels, and have become quite adept at it. You’re quick on your feet and have a second sense for navigation matched only by sailors and compass salesmen, and you carry those advantages with you in adventuring.
Prerequisites: Have been employed as a courier, messenger, navigator, smuggler, or trader
Hit Dice: 1d8
Hit Points: 1d8 (5) + your Constitution modifier
Languages: One of your choice
Tools: Cartographer’s tools, navigator’s tools, one musical instrument of your choice
ABLE NAVIGATOR
You can’t become lost except by magical means.
BEELINE
Once on each of your turns, you can take the Disengage action as a bonus action. You can use this ability a number of times equal to your Dexterity modifier, and regain all expended uses when you finish a long rest.
HUSTLE
When you take the Dash action, your speed increases by an additional 30 feet.

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