Courier

A trader, a smuggler, or merely a messenger, you have been tasked with traveling to and fro delivering parcels, and have become quite adept at it. You’re quick on your feet and have a second sense for navigation matched only by sailors and compass salesmen, and you carry those advantages with you in adventuring.

 

Prerequisites: Have been employed as a courier, messenger, navigator, smuggler, or trader

Hit Dice: 1d8

Hit Points: 1d8 (5) + your Constitution modifier

Languages: One of your choice

Tools: Cartographer’s tools, navigator’s tools, one musical instrument of your choice

 
ABLE NAVIGATOR

You can’t become lost except by magical means.

 
BEELINE

Once on each of your turns, you can take the Disengage action as a bonus action. You can use this ability a number of times equal to your Dexterity modifier, and regain all expended uses when you finish a long rest.

 
HUSTLE

When you take the Dash action, your speed increases by an additional 30 feet.


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