Corruption Curse

6th-level necromancy   Casting time: 1 action   Range: 60 feet   Target: A creature you can see within range   Components: V, S   Duration: Concentration, up to 1 minute   Classes:   Subclasses:  
With a piercing glare and a sinister gesture, you send a ribbon of dark magic into a target’s body. A creature you can see within range is cursed for the duration and suffers from one of the following effects of your choice while cursed:
  Dull Reflexes. The target has disadvantage on Dexterity checks and saving throws.
  Feeble Fortitude. The target has disadvantage on Constitution saving throws and can’t regain hit points.
  Weak Will. The target has disadvantage on Wisdom saving throws as well as spell attack rolls.
  A remove curse spell cast using a spell slot of 6th level or higher ends this curse early.  

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